Experiences with design patterns for oldschool action games.
Daniel Cermak-SassenrathPublished in: IE (2012)
Keyphrases
- design patterns
- learning games
- learning from experience
- software engineering
- extensive form games
- object oriented
- software design
- video games
- design principles
- usage scenarios
- software architecture
- process model
- software systems
- language skills
- ontology driven
- database driven
- database
- object oriented software
- role playing game
- computer games
- learning objects
- specific problems
- case study
- design requirements
- game design
- board game
- game play
- databases