Prevention in Addiction: Using Serious Games to (re)train Cognition in Dutch Adolescents.
Wouter J. BoendermakerPier J. M. PrinsReinout W. WiersPublished in: JCSG (2015)
Keyphrases
- serious games
- virtual environment
- video games
- game engine
- computer games
- game play
- virtual characters
- cognitive science
- educational tools
- intelligent tutoring
- game design
- learning scenarios
- learning processes
- cognitive processes
- educational games
- artificial intelligence
- information processing
- design principles
- game based learning
- usability testing
- game development
- cognitive systems
- data structures and algorithms
- learning outcomes
- learning experience
- multimedia
- communication skills
- real world
- social skills