Optimization of an evaluation function of the 4-sided dominoes game using a genetic algorithm.
Nirvana S. AntonioCicero Ferreira Fernandes Costa FilhoMarly Guimarães Fernandes CostaRafael PadillaPublished in: CIG (2011)
Keyphrases
- evaluation function
- two player games
- genetic algorithm
- monte carlo tree search
- alpha beta pruning
- computer chess
- game tree search
- game tree
- minimax search
- monte carlo search
- optimization method
- general game playing
- human players
- immune genetic algorithm
- real coded
- heuristic function
- temporal difference learning
- branching factor
- td learning
- optimization problems
- temporal difference
- monte carlo
- optimization algorithm
- alpha beta
- perfect information
- game theory
- evolutionary algorithm
- imperfect information
- game playing
- fitness function
- expected outcome
- optimality criterion
- markov decision processes
- simulated annealing