Playing speech backwards for classification tasks.
Wolfgang HürstTobias LauerCédric BürfentPublished in: ICME (2005)
Keyphrases
- speech recognition
- speech signal
- speech synthesis
- computer games
- endpoint detection
- spoken language
- language acquisition
- recognition engine
- game playing
- audio visual
- dialogue system
- linear prediction
- text to speech
- speech recognizer
- neural network
- online game
- database
- speaker identification
- multi lingual
- multimodal interfaces
- language model
- vocal tract
- real time