Real-time sensory substitution to enable players who are blind to play video games using whole body gestures.
Tony MorelliEelke FolmerPublished in: Entertain. Comput. (2014)
Keyphrases
- video games
- playing games
- game play
- real time
- game playing
- game players
- game mechanics
- game design
- multi player
- quest atlantis
- educational games
- game developers
- computer games
- learning experience
- online game
- board game
- game engine
- computer supported collaboration
- game based learning
- human players
- gesture recognition
- imperfect information
- computer supported collaborative learning
- general game playing
- attitudes toward
- hidden markov models
- case study
- machine learning