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Static and Dynamic Difficulty Level Design for Edutainment Game Using Artificial Neural Networks.

Kok Wai WongChun Che FungArnold DepickereShri Rai
Published in: Edutainment (2006)
Keyphrases
  • using artificial neural networks
  • artificial neural networks
  • higher level
  • serious games
  • design process
  • knowledge level
  • neural network
  • knowledge based systems
  • game theory
  • interactive storytelling