Connecting the real world and virtual world through gaming.
Adrian David CheokKok Hwee GohWei LiuJason TeoSze Lee TeoFarzam FarbizShang Ping LeePublished in: IFIP Congress Topical Sessions (2004)
Keyphrases
- virtual world
- virtual environment
- real world
- virtual reality
- game based learning
- multi user
- mixed reality
- wide range
- data sets
- synthetic data
- physical world
- virtual objects
- virtual learning environments
- virtual communities
- social context
- virtual space
- data mining
- computer graphics
- serious games
- educational games
- computer games
- virtual humans
- virtual agents
- case study