Identifying Pedagogical Uses of Serious Games for Learning English as a Second Language.
Azeneth PatiñoMargarida RomeroPublished in: GALA (2014)
Keyphrases
- serious games
- learning process
- learning scenarios
- video games
- educational tools
- virtual environment
- learning design
- design principles
- intelligent tutoring
- educational software
- digital games
- game play
- educational games
- online learning
- learning algorithm
- database
- reinforcement learning
- learning theories
- case study
- social networks
- communication skills