Lithium hindsight 360: Increasing access and ensuring preservation of virtual reality narratives.
Eugenia S. KimPublished in: ASIST (2019)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- augmented reality
- virtual world
- three dimensional
- multi sensory
- photorealistic
- interactive virtual
- virtual humans
- force feedback
- digital preservation
- virtual museum
- computer animation
- collaborative virtual environments
- virtual reality technology
- virtual laboratory
- virtual space
- open access
- visual data mining
- distance learning
- human computer interaction