GameVibes: Vibration-based Crowd Monitoring for Sports Games through Audience-Game-Facility Association Modeling.
Yiwen DongYuyan WuJesse R. CodlingJatin AggarwalPeide HuangWenhao DingHugo LatapiePei ZhangHae Young NohPublished in: BuildSys@SenSys (2023)
Keyphrases
- game theory
- computer games
- video games
- game design
- nash equilibrium
- game playing
- educational games
- game play
- game development
- game theoretic
- nash equilibria
- perfect information
- online game
- serious games
- human computation
- stochastic games
- game players
- game tree search
- game programming
- two player games
- game based learning
- opponent modeling
- digital games
- table tennis
- games played
- monte carlo tree search
- minority game
- real time
- learning games
- coalitional games
- monitoring system
- imperfect information
- game tree
- multi player
- game engine
- winning strategy
- simulation game
- multi agent
- pure nash equilibria
- american football
- idea generation
- mixed strategy
- fictitious play
- general game playing
- adventure game
- sports video
- leader follower
- learning experience
- crowd simulation
- pedagogical design
- board game