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A Study on the Effect of Using Digital Games for Self-learning of English in Elementary School.
Ching-I Cheng
Shih-Wei Wang
Ling-Wei Lin
Published in:
ICITL (2018)
Keyphrases
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elementary school
english learning
pilot study
elementary school students
junior high school
multimedia
case study
digital games
learning environment
language learning
game based learning
grade students
gender differences
digital game based learning