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Fast global illumination baking via ray-bundles.
Yusuke Tokuyoshi
Takashi Sekine
Shinji Ogaki
Published in:
SIGGRAPH Asia Sketches (2011)
Keyphrases
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global illumination
ray tracing
image synthesis
computationally intensive
computer graphics
photorealistic
integral image
subsurface scattering
texture mapping
three dimensional
monte carlo
image space
implicit surfaces