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Predicting Product Aesthetic Quality Using Virtual Environments.
Neal P. Juster
John Maxfield
Peter M. Dew
Stephen Taylor
Martin Fitchie
William J. Ion
Jeff Zhao
Martin Thompson
Published in:
J. Comput. Inf. Sci. Eng. (2001)
Keyphrases
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virtual environment
virtual reality
virtual world
computer graphics
aesthetic quality
multi user
collision detection
serious games
virtual humans
virtual objects
image processing
spatial information
virtual learning environments