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A growable packet (ATM) switch architecture: design principles and application.
Kai Y. Eng
Mark J. Karol
Yu-Shuan Yeh
Published in:
IEEE Trans. Commun. (1992)
Keyphrases
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design principles
packet switching
software engineering
design decisions
instructional design
user interface
design process
design patterns
artificial intelligence
information systems
learning process
object oriented
serious games