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Making the Water Move: Techno-Historic Limits in the Game Aesthetics of Myst and Doom.
Andrew Hutchison
Published in:
Game Stud. (2008)
Keyphrases
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video games
game theory
computer games
cultural heritage
role playing
water quality
water supply
virtual world
game playing
optimal strategy
game play
game tree search
nash equilibria
user centered
game based learning
genetic algorithm
educational games
nash equilibrium
e government
artificial intelligence