Implementing Irradiance Cache in a GPU Realistic Renderer.
Vladimir A. FrolovKonstantin VostryakovAlexander KharlamovVladimir A. GalaktionovPublished in: Trans. Comput. Sci. (2013)
Keyphrases
- shared memory multiprocessor
- real time
- real time rendering
- embedded processors
- parallel computing
- parallel implementation
- prefetching
- real life
- main memory
- general purpose
- real world
- back end
- query processing
- graphics processing units
- parallel computation
- gpu implementation
- caching scheme
- multithreading
- surface geometry
- memory hierarchy
- hit ratio
- viewpoint
- search engine