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Real-time rendering of glossy materials with regular sampling.
Christian Luksch
Robert F. Tobler
Thomas Mühlbacher
Michael Schwärzler
Michael Wimmer
Published in:
Vis. Comput. (2014)
Keyphrases
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real time rendering
computer graphics
multiple scattering
gpu implementation
image synthesis
image based rendering
uniform sampling
frame rate
high efficiency
free form
general purpose
virtual environment
motion model
d scene