Programming in Japanese for Literacy Education.
Ken OkadaManabu SugiuraYoshiaki MatsuzawaMegumi ArakiHajime OhiwaPublished in: HCE3 (2008)
Keyphrases
- information literacy
- computer science education
- programming language
- information and communication technologies
- distance learning
- educational technology
- programming education
- higher education
- distance education
- serious games
- hong kong
- e learning
- university level
- mathematics learning
- cognitive apprenticeship
- classroom practice
- problem based learning
- computer programming
- object oriented programming
- st century
- programming environment
- engineering education
- hybrid learning
- game design
- high school
- e government
- japanese language