Gender Differences when Adopting Avatars for Educational Games.
Aiden BrownJacqueline D. BaileyKaren BlackmoreSherin BoogaardKeith NesbittPublished in: ACSW (2021)
Keyphrases
- educational games
- gender differences
- digital games
- attitudes toward
- game design
- virtual environment
- virtual world
- game based learning
- video games
- learning tools
- statistically significant
- computer games
- serious games
- job satisfaction
- game play
- male and female
- game development
- university students
- instructional design
- online learning
- machine learning