Performance evaluation of a streaming based protocol for 3D virtual environment exploration on mobile devices.
Azzedine BoukercheRichard Werner Nelem PazziPublished in: MSWiM (2006)
Keyphrases
- virtual environment
- mobile devices
- virtual reality
- remote server
- virtual world
- context aware
- mobile learning
- mobile phone
- multi user
- computer graphics
- data streams
- physical environment
- serious games
- transport protocol
- mobile computing
- video streaming
- haptic interaction
- haptic feedback
- virtual characters
- interaction model
- learning activities
- role play
- virtual humans
- collision detection
- virtual objects
- virtual agents
- real environment
- smart phones
- mobile users
- mobile applications
- augmented reality
- dynamic environments