Near-Realistic Motion Video Games with Enforced Activity.
Bobak MortazaviKin Chung ChuXialong LiJessica TaiShwetha KotekarMajid SarrafzadehPublished in: BSN (2012)
Keyphrases
- video games
- educational games
- learning experience
- computer games
- game design
- game play
- motion analysis
- space time
- image sequences
- game based learning
- motion model
- motion estimation
- optical flow
- camera motion
- activity analysis
- game playing
- commercial games
- learning tools
- human activities
- motion patterns
- case study
- educational video games
- motion capture
- serious games
- human motion
- learning outcomes