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A curvilinear collision avoidance scheme for interactive 3D gaming environments.

Ziad SakrChanan Sudama
Published in: Advances in Computer Entertainment Technology (2008)
Keyphrases
  • collision avoidance
  • dynamic environments
  • path planning
  • mobile robot
  • visual navigation
  • path finding
  • artificial intelligence
  • pattern recognition
  • robotic systems
  • obstacle avoidance
  • formation control