Augmented Reality Gaming as a Tool for Subjectivizing Visitor Experience at Cultural Heritage Locations - Case Lights On!
Anttoni LehtoNina LuostarinenPaula KostiaPublished in: ACM Journal on Computing and Cultural Heritage (2020)
Keyphrases
- augmented reality
- cultural heritage
- digital libraries
- virtual objects
- multimedia
- virtual reality
- mixed reality
- human computer interaction
- website
- cidoc crm
- real environment
- live video
- real scenes
- head mounted display
- molecular structures
- virtual environment
- user interface
- digital archives
- databases
- computer generated imagery
- digital collections
- learning games
- camera tracking
- serious games
- computer generated images
- learning styles
- fiducial markers
- three dimensional
- image processing