A time series approach to player churn and conversion in videogames.
Ana Fernández del RíoAnna GuitartAfrica PerianezPublished in: Intell. Data Anal. (2021)
Keyphrases
- video games
- game play
- game mechanics
- educational games
- learning experience
- game design
- computer games
- authoring tool
- game players
- game based learning
- non stationary
- learning tools
- role playing game
- playing games
- game playing
- game engine
- multivariate time series
- dynamic time warping
- digital games
- middle school
- secondary education
- game development
- autoregressive
- serious games
- commercial games
- quest atlantis
- symbolic representation
- stock market