A Classroom Tested Accessible Multimedia Resource for Engaging Underrepresented Students in Computing: The University of Maryland Curriculum In A Box.
Elissa M. RedmilesMary Allison AbadIsabella CoronadoSean KrossAmelia MalonePublished in: SIGCSE (2015)
Keyphrases
- teaching methods
- classroom instruction
- multimedia
- learning environment
- school teachers
- e learning
- elementary school
- secondary school
- learning gains
- primary school
- elementary school students
- student learning
- cooperative learning
- post secondary
- high school
- technology enhanced
- science curriculum
- educational material
- learning activities
- student centered
- school district
- professional development
- hong kong
- science teachers
- digital literacy
- students studying
- classroom activities
- johns hopkins
- educational settings
- college level
- public schools
- qualitative case study
- collaborative learning
- distance education
- multimedia learning
- web based courses
- powerpoint slides
- learning process
- student groups
- classroom practice
- learning styles
- science education
- computer technology
- grade students
- grade level
- learning outcomes
- college students
- english teaching
- school education
- middle school
- information literacy
- learning experience
- technology integration
- higher education
- teaching strategies
- project based learning
- online learning
- teaching practices
- high school students
- learning opportunities
- teacher education
- faculty members
- writing skills
- science learning
- middle school students
- student achievement
- teacher training
- instructional technology
- cognitive tutor
- blended learning
- distance learning
- online course
- curriculum design
- teachable agent
- peer tutoring
- educational games
- teaching materials
- knowledge building community
- young children