Using Behavioural Programming with Solver, Context, and Deep Reinforcement Learning for Playing a Simplified RoboCup-Type Game.
Achiya ElyasafAviran SadonGera WeissTom YaacovPublished in: MoDELS (Companion) (2019)
Keyphrases
- reinforcement learning
- computer games
- game playing
- multi agent
- programming language
- video games
- state space
- intelligent tutor
- game design
- contextual information
- game theory
- learning process
- serious games
- programming environment
- online game
- games played
- robotic soccer
- two player games
- card game
- soccer game
- world cup
- pac man
- multi player
- reinforcement learning methods
- temporal difference learning
- game development
- game theoretic
- test bed
- context aware
- object oriented