Improving academic-industry collaboration for game research and education.
Chris SwainPublished in: FDG (2009)
Keyphrases
- serious games
- role play
- academic researchers
- technology enhanced learning
- global economy
- social computing
- learning games
- digital games
- computer science education
- computer games
- learning community
- collaborative learning
- game development
- information sharing
- lifelong learning
- case study
- information literacy
- special education
- distance learning
- game theory
- academic community
- knowledge management
- mobile games
- virtual environment
- game based learning
- game playing
- game play
- repositories of learning objects
- academic institutions
- mobile learning
- game design
- video games
- virtual learning environments
- faculty members
- games based learning
- information technology
- learning environment
- information and communication technologies
- learning activities
- curriculum development
- corporate training
- design team
- design studio
- national research council
- teacher professional development
- e learning
- business schools
- educational games
- knowledge sharing
- online game
- problem based learning
- educational technology
- nash equilibrium
- knowledge building