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Effect of distance cue and walking speed on matching and discrimination of visually simulated walking speed in treadmill-based locomotor VR.
Tzu-Yang Wang
Hiroyasu Ujike
Published in:
Displays (2023)
Keyphrases
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walking speed
humanoid robot
gait recognition
virtual reality
gait patterns
limit cycle
feedback loop
matching algorithm
virtual environment
disturbance rejection
neural network
human motion
multi modal
particle swarm optimization
artificial neural networks
three dimensional
genetic algorithm