Video Games and Reverse Engineering: Before and After the Digital Millennium Copyright Act.
Joe LinhoffPublished in: J. Telecommun. High Technol. Law (2004)
Keyphrases
- reverse engineering
- video games
- digital content
- software engineering
- learning experience
- software maintenance
- object oriented
- dynamic analysis
- game design
- software evolution
- computer games
- educational games
- gene regulatory networks
- game play
- learning tools
- program understanding
- game playing
- business rules
- conceptual schema
- machine learning
- serious games
- program slicing
- computer supported collaboration
- reverse engineer
- software engineers
- legacy systems
- game players