Aligning technological and pedagogical considerations: Harnessing touch-technology to enhance opportunities for collaborative gameplay and reciprocal teaching in NZ early education.
Rashina HodaAnnette HendersonShiree LeeBridget BehJason GreenwoodPublished in: Int. J. Child Comput. Interact. (2014)
Keyphrases
- technology supported
- web based education
- game play
- learning experience
- serious games
- technology integration
- teacher training
- e learning
- teacher professional development
- teaching learning
- internet technology
- remote laboratories
- technological innovations
- video games
- educational practices
- web based learning
- pedagogical design
- engineering education
- online teaching
- educational technology
- teacher education
- learning environment
- collaborative learning
- professional development
- learning processes
- virtual learning environments
- game design
- secondary school
- mathematics education
- learning tools
- project based learning
- distance learning
- lesson plans
- technology enhanced learning
- blended learning
- learning process
- teaching methods
- digital games
- distance education
- pedagogical approaches
- higher education
- hybrid learning
- computer games
- mobile learning
- teaching strategies
- online learning
- educational games
- virtual environment
- learning outcomes
- game playing
- tablet pc
- game mechanics
- learning theories
- case study
- curriculum design
- educational process
- hong kong
- learning styles
- game based learning
- problem based learning
- learning analytics