Visuo-vestibular Congruency Impacts on Player Experiences in Virtual Reality.
Benjamin WilliamsChristopher James HeadleandPublished in: VR Workshops (2024)
Keyphrases
- virtual reality
- virtual environment
- augmented reality
- computer graphics
- three dimensional
- photorealistic
- virtual museum
- virtual world
- virtual humans
- virtual reality technology
- computer animation
- multi sensory
- pattern recognition
- force feedback
- visual data mining
- interactive virtual
- computer interface
- virtual training
- virtual space
- data analysis
- image sequences