Why would online gamers share their innovation-conducive knowledge in the online game user community? Integrating individual motivations and social capital perspectives.
Yong-Sauk HauYoung-Gul KimPublished in: Comput. Hum. Behav. (2011)
Keyphrases
- online game
- social capital
- online gaming
- knowledge sharing
- human capital
- virtual communities
- knowledge management
- computer games
- educational games
- user communities
- game based learning
- online communities
- case study
- game playing
- video games
- public sector
- expert systems
- cost effective
- user preferences
- design process
- business processes
- virtual environment
- software engineering