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When the ball stops, the fun stops too: The impact of social inclusion on video game enjoyment.
Nicholas David Bowman
Rachel Kowert
Elizabeth L. Cohen
Published in:
Comput. Hum. Behav. (2015)
Keyphrases
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video games
computer games
learning experience
game play
educational games
game design
playing games
game playing
learning tools
social networks
social networking
social interaction
game engine
social media
serious games
collaborative learning
social factors