Enhancement of perceived body ownership in virtual reality-based teleoperation may backfire in the execution of high-risk tasks.
Mincheol ShinSanguk LeeStephen Wonchul SongDonghun ChungPublished in: Comput. Hum. Behav. (2021)
Keyphrases
- virtual reality
- high risk
- augmented reality
- virtual environment
- force feedback
- computer graphics
- three dimensional
- interactive virtual
- virtual world
- risk factors
- virtual museum
- virtual humans
- virtual reality technology
- tangible user interface
- multi sensory
- computer animation
- prostate cancer
- signal processing
- master slave
- mixed reality
- human operators
- human body
- image processing