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First Experiments with an Applied Gaming Intervention for reducing Loneliness of Children with Chronic Illness: Lessons Learned.

Dionysis AlexandridisSander C. J. BakkesSanne L. NijhofElise Van de PutteRemco C. Veltkamp
Published in: FDG (2023)
Keyphrases
  • lessons learned
  • case study
  • future directions
  • health care
  • computer games
  • real time
  • pilot study
  • database
  • information systems
  • learning technologies
  • grounded theory
  • participatory design