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Priority Scheduling for Networked Virtual Environments.
Chris Faisstnauer
Dieter Schmalstieg
Werner Purgathofer
Published in:
IEEE Computer Graphics and Applications (2000)
Keyphrases
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virtual environment
priority scheduling
virtual reality
virtual world
computer graphics
collision detection
multi user
serious games
role play
physical environment
single server
virtual training
virtual characters
interaction model
virtual agents
real time
virtual humans
real world