SADNet: Generating immersive virtual reality avatars by real-time monocular pose estimation.
Ling JiangYuan XiongQianqian WangTong ChenWei WuZhong ZhouPublished in: Comput. Animat. Virtual Worlds (2024)
Keyphrases
- pose estimation
- virtual reality
- real time
- virtual environment
- markerless
- virtual world
- interactive virtual
- virtual reality environments
- d objects
- computer vision
- human body
- augmented reality
- tracking and pose estimation
- degrees of freedom
- monocular images
- three dimensional
- position and orientation
- virtual humans
- virtual space
- head pose estimation
- computer graphics
- human pose estimation
- feature points
- real environment
- virtual reality technology
- pose parameters
- pose tracking
- pose recovery
- human pose
- human motion capture
- depth images
- body parts
- pose estimates
- data mining
- collaborative virtual environments
- photorealistic
- image processing