A Framework for Integrating Gamification in Information Security Awareness Programmes for Higher Education Students.
Ghafsa KaperyDirk SnymanPublished in: World Conference on Information Security Education (2024)
Keyphrases
- higher education
- information security
- technology enhanced
- e learning
- learning technologies
- distance learning
- online learning
- open university
- learning management systems
- mobile learning
- hong kong
- tertiary education
- learning in higher education
- hybrid learning
- m learning
- knowledge practices
- blended learning
- educational contexts
- corporate training
- higher education institutions
- vocational education
- databases
- smart card
- instructional strategies
- faculty members
- formative assessment
- mobile phone
- educational process
- case study
- information systems
- machine learning