Mobile Application for Noise Pollution Monitoring through Gamification Techniques.
Irene Garcia MartíLuis E. RodríguezMauricia BeneditoSergi TrillesArturo BeltránLaura DíazJoaquín HuertaPublished in: ICEC (2012)
Keyphrases
- mobile applications
- user experience
- monitoring system
- mobile devices
- mobile phone
- context aware
- real time
- mobile users
- missing data
- mobile services
- signal to noise ratio
- m learning
- noise level
- random noise
- mobile environments
- end users
- smart phones
- image noise
- mobile apps
- location based services
- mobile technologies
- median filter
- game design
- gaussian noise
- noise model
- user behavior
- ubiquitous computing
- noisy data