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Communal Spaces as Ludic Resources of Learning with Augmented Reality and Board Games.
Kenneth Y. T. Lim
Yuk Yi Wong
Ahmed Hazyl Hilmy
Published in:
iLRN (2021)
Keyphrases
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augmented reality
board game
learning games
mixed reality
computer vision
reinforcement learning
learning process
autonomous robots
three dimensional
user interface
dynamic environments
human computer interaction
virtual reality
real environment