How Students with different levels of Design Experience use PLEX Cards within the Brainstorming Process.
Hans BrombacherRosa van KoningsbruggenPanos MarkopoulosPublished in: ECCE (2021)
Keyphrases
- design process
- creative problem solving
- engineering courses
- collaborative learning
- user experience
- learning environment
- external representations
- student learning
- learning experience
- high school
- development process
- distance education
- engineering design
- tutoring system
- college students
- educational environment
- lower levels
- educational experiences
- user interface
- design studio
- case study