Matchin: eliciting user preferences with an online game.
Severin HackerLuis von AhnPublished in: CHI (2009)
Keyphrases
- user preferences
- online game
- educational games
- online gaming
- user behavior
- multi player
- collaborative filtering
- user profiles
- user feedback
- recommender systems
- multi attribute
- virtual communities
- game based learning
- user behaviour
- computer games
- recommendation systems
- case study
- learning algorithm
- collaborative learning
- game playing
- social media