The variety of video gamers' psychological specifics and the problem of the video games classification in psychology.
Nataliya V. BogachevaAleksandr VoiskunskyPublished in: IMS (ISESCTF) (2018)
Keyphrases
- video games
- game play
- computer games
- game playing
- classification accuracy
- machine learning
- game design
- image classification
- artificial intelligence
- multimedia
- video content
- learning experience
- video classification
- educational games
- support vector machine
- computer science
- image sequences
- decision trees
- video data
- text classification
- video streams
- feature vectors
- feature space
- learning tools
- video analysis
- support vector
- game based learning
- online game
- feature selection