Lessons Learned from Implementing a Serious Game in Higher Education - A Student and Trainer Perspective.
Knut Erik BonnierRune AndersenHege Mari JohnsenPublished in: GALA (2020)
Keyphrases
- lessons learned
- higher education
- serious games
- higher education institutions
- faculty members
- online learning
- student satisfaction
- online teaching
- distance learning
- e learning
- web based teaching
- learning technologies
- case study
- virtual environment
- hong kong
- formative assessment
- learning management systems
- hybrid learning
- online course
- educational process
- video games
- learning environment
- learning in higher education
- learning scenarios
- blended learning
- corporate training
- game play
- mobile learning
- learning process
- technology enhanced
- design principles
- game design
- problem based learning
- open university
- grounded theory
- learning styles
- learning processes
- computer games
- tertiary education
- educational games
- student centered
- university level
- distance education
- intelligent tutoring systems
- instructional strategies
- game based learning
- learning activities
- multimedia