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Using Gaze Behavior and Head Orientation for Implicit Identification in Virtual Reality.
Jonathan Liebers
Patrick Horn
Christian Burschik
Uwe Gruenefeld
Stefan Schneegass
Published in:
VRST (2021)
Keyphrases
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virtual reality
virtual environment
head orientation
virtual world
photorealistic
augmented reality
computer graphics
eye tracking
three dimensional
virtual humans
eye movements
collaborative virtual environments
virtual museum
virtual training
virtual reality technology
interactive virtual