Users' locomotor behavior in collaborative virtual reality.
Alejandro RíosMarc PalomarNuria PelechanoPublished in: MIG (2018)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- virtual reality environments
- virtual training
- augmented reality
- collaborative virtual environments
- virtual world
- three dimensional
- user interface
- multiple users
- multi user
- computer animation
- virtual humans
- recommender systems
- virtual museum
- interactive virtual
- multi sensory
- single user
- photorealistic
- user centered
- tangible user interface
- virtual reality technology
- user centric
- user interaction
- virtual laboratory
- visual data mining
- chapter presents
- signal processing
- pattern recognition
- video sequences
- computer vision
- machine learning