Effects of non-digital games integrated with digital games for advancing fifth graders' spatial reasoning abilities.
Kai-Lin YangChia-Yang ChenPublished in: Educ. Inf. Technol. (2024)
Keyphrases
- digital games
- spatial reasoning
- learning environment
- digital game based learning
- game based learning
- spatial relations
- temporal reasoning
- game play
- computer games
- game design
- spatial knowledge
- topological relations
- educational games
- learning tools
- learning outcomes
- directional relations
- video games
- serious games
- digital media
- foreign language learners
- qualitative spatial reasoning
- learning management systems
- collaborative learning