Active jumping motion platform hardware in immersive virtual reality environment.
Daehwan KimSu-Ran ParkKi-Suk LeePublished in: ICTC (2020)
Keyphrases
- virtual reality
- computer animation
- virtual world
- virtual environment
- virtual training
- real time
- virtual space
- virtual humans
- virtual reality environments
- computer graphics
- augmented reality
- computing platform
- virtual reality technology
- three dimensional
- virtual laboratory
- photorealistic
- virtual museum
- interactive virtual
- computer generated forces
- image sequences
- human motion
- force feedback
- computer interface
- multi sensory
- computer vision
- machine learning
- dynamic environments
- collaborative virtual environments
- optical flow
- motion capture
- mobile robot
- digital museum
- digital libraries
- haptic device
- central processor