Guns, swords and data: Clustering of player behavior in computer games in the wild.
Anders DrachenRafet SifaChristian BauckhageChristian ThurauPublished in: CIG (2012)
Keyphrases
- data clustering
- computer games
- game play
- game design
- video games
- unsupervised learning
- cluster analysis
- clustering algorithm
- human players
- board game
- spectral clustering
- educational games
- k means
- role playing game
- commercial games
- deterministic annealing
- serious games
- educational software
- online game
- game playing
- digital storytelling
- data mining
- learning process
- artificial intelligence