Isosurface stuffing: fast tetrahedral meshes with good dihedral angles.
François LabelleJonathan Richard ShewchukPublished in: ACM Trans. Graph. (2007)
Keyphrases
- delaunay triangulation
- topology preserving
- marching cubes
- data compression
- volumetric data
- surface reconstruction
- triangular mesh
- multiresolution
- surface meshes
- mesh generation
- d mesh
- volume rendering
- topology preservation
- finite element
- implicit surfaces
- self organizing maps
- arbitrary topology
- mesh refinement
- graphics hardware
- binary images
- social networks
- competitive learning
- region growing
- multi view
- variable resolution
- multiscale
- real time